Augmented reality applications
Digital tool of the future, Augmented Reality has become an essential element of the new mediation devices. Making possible the superposition of a 2D or 3D virtual model and superimposing virtual images to the perception of reality, it can complement the vision of the real world while providing a more dramatic , more educational and funier approach.
AGP has been developing augmented reality tools for several years for the valorization and the promotion of cultural heritage. Our application "Jumièges 3D", has been internationally rewarded, demonstrating the expertise and involvement of our company in this innovative technology.
Apps for museums
Augmented reality is increasingly present in museums. The current public is more and more interested by new technologies and search new sensations, like “wow effect”, to discover another tool that the traditional tape guide. The further and surprising information, in particular by means of virtual images and augmented reality, reinvent the experience of visit. Dôme Interactif (Heritage & Innovation price 2015), indoor and geolocation-based visit application developed with Antenna International at the request of the Musée de l’armée et des Invalides, allows to follow the history and the transformations of the dome and Napoleon’s grave, thanks to augmented reality. AGP also developed a unique mediation tool, called Ubiquity, prize-winner of the call of project Cap Digital 2014 and presented in Futur en Seine 2015, which allows, by a tracking system in real time, to replace the work of art, presented in museum, in his original context digitized. An innovative and promising concept to value collections.
Cities and territories
In the face of the increasing globalization and the loss of marks and identities, to repossess its territory becomes a necessity. In order to accompany local and regional authorities in this approach, AGP proposes geolocation-based visit applications on mobile support integrating the augmented reality and the virtual reconstruction to allow, to everyone, inhabitant or visitor around the world, to understand the stages of construction and transformations and the peculiarities of an urban space. Several urban areas have already trusted us: Avignon (Heritage and Innovation Price 2014), Poitiers (Heritage and Innovation Price 2015), with downloadable applications which are free and available in the different stores or in situ by the rent of tablets with tourists offices.
The taste for ruins and old stones is not universal and everybody does not claim to be Prosper Mérimée or Victor Hugo. In order to return these vestiges more attractive and more understandable for the biggest number, and in order to advance the search and to rewrite the history of a monument, the augmented reality and the virtual reality are precious allies. AGP scanned and modeled a big number of ruins which could be the object of a development by the use of augmented reality. The General Council of Seine-Maritime understood this stake very fast and commanded the first big augmented reality application for the site Abbaye de Jumièges. This application has received in 2013 the World Summit Award – ONU for the best culture and tourism application and the International Design and Communication Award (IDCA). The company Culturespaces also called on AGP for the realization of an application about Arena of Nîmes.
The reconstruction of decorations and furniture disappeared from an architectural ensemble is an important element for the understanding of a place. The technology of augmented reality is probably the best current tool to pass of a cold and dead room to a warm and habited space when it’s impossible to reinstate physically original decorations and furniture. The immersion in the virtual image during the visit allows to live spaces in the same intimacy as the successive people. AGP realized several sets of impressive furniture, integrated in the visit’s route on mobile support with the augmented reality. For example, it contains decorations and furniture of the cabinet of Charles V in the castle of Vincennes (Cap Digital project) and the furniture of 1932 from the Villa Cavrois in coproduction with the CMN.